Do not be sorry, be better
Kratos said this once, and it captures exactly how I feel about the word "sorry." If you've messed something up in my life, don't drown me in apologies — fix it, or leave me the space to fix it myself. Repeating "sorry" only keeps the mistake alive in my head. What I actually need is peace, and the room to heal in my own way — forgiveness only becomes real once I feel it, not once it's been said enough times.
Don't set a destination, set a direction
If I say I want to reach Amsterdam, what happens the moment I get there? Instead, pick a direction — let your goal be moving west simply because you love going west. Every step toward it becomes a success on its own, and even after "arriving" there's always more west to explore. Love the journey, not just the destination, and you'll find better experiences — and better company — along the way.
Video games are the best storytelling medium right now
Fiction has always been about the experience. When film first showed audiences a train pulling into a station, people reportedly panicked — a level of immersion books alone couldn't touch. For a long time film held that crown. Now I think games have taken it: they don't just tell you a story, they let you live it, choose it, and shape how it ends.
You don't need to be serious
Discipline needs seriousness — the maturity to keep emotion from derailing a goal. But when your emotions actually support the goal you're chasing, seriousness quietly disappears. You stop forcing it. You think about it all day, do it without hesitation, and genuinely enjoy every part of it. That's when passion turns effortless.
Horses over dogs
Dogs are amazing — genuinely my third favourite animal — but horses take the top spot for me. They've carried people into war, stood on the battlefield, and helped bring the injured home. The trust built with a horse in a life-and-death moment sits on a different level entirely. Mostly, though, I just love horses. No further logic required.